Dear Brother

Dear Brother was the first video game I worked on. It was part of a school project were I worked in a team of 14 people to create a game in 2 months. In Dear Brother you play as a young boy who struggles to deal with his feelings after he lost his older brother to a sickness. The music was written to be highly emotional with piano and strings as the main instruments.

Carnage

Carnage is a rougelite FPS inspired by old franchises like Doom and Wolfenstein. The team wanted some banging metal music to go along with the dark environment and bloody gore. For this project I brought out my 8-string guitar and created some screechy synths to match with action and horror aesthetics.

I.S.G.A.R.D

I.S.G.A.R.D is an arcade like wave shooter where your goal is to get through a many waves of robotic enemies as possible. This was part of a school project with a small team of 4 people. Since our game idea had some silly elements and mechanical setting I pushed for the music to be electronic but funky. This was one of the projects where I headed into a new music genre with no previous experience composing for it.

Pangalactic Pizza Panic

A game that makes you deliver pizza at the speed of sound in a broken down delivery truck while avoiding asteroids and space creatures (for minimum wage) is in dire need of some chaotic music. And what is more chaotic than some jazzy big band music. Since the setting was in outer space I created some alien noises and synths to tie the chaotic and the alien together. This was once again an opportunity to use a school project as an excuse to explore a new music genre in order to expand my musical range as a composer.